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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Why is true resurrection out of range but plane hopping isn’t? This seems like a great opportunity to have them complete a quest for some high level NPC who does have access to true resurrection

    There are a few reasons for this that I left out of the post because the context required would have bloated the post, the first is simply that I try to avoid high level spellcaster NPCs because players tend to see them as the solution to everything, the closest thing they have is a wizard friend who studies magic but doesn’t like to use it aside from things like identify.

    Secondly the deceased character is from our previous campaign, which soft-ended when that character died because around the same time one of the other players had to leave the group but we got a new player who had never played before who wanted to join, we didn’t want to slap them with an 8th level character sheet though so we started a new campaign with the understanding that around 8th level the two campaigns would converge and the new players character would join the old party. The player with the dead character is fulfilling the role of character who can enable the plane shifting, giving me a convenient way to write the character out when the time comes. The other 2 players will get to choose if they want to continue as their new or old characters. (This was all discussed with the players before starting the new campaign in very big picture terms)

    Thirdly, plane hopping just feels more fun to me than standard resurrection and it adds to the weight of the moment. That character died by sacrificing themself. If you’ve played the 5e spelljammer adventure you’d be able to guess exactly how it happened. A running gag of the previous campaign is that no matter what misfortune befell them they’d always weasel their way out of serious consequences (despite my best efforts) and this would be the ultimate no consequences moment.









  • In addition to what others have said about Loss, the text of the tweet is referring to the Long Term Nuclear Waste Warning message from the early 90s

    This place is a message…and part of a system of messages…pay attention to it!

    Sending this message was important to us. We considered ourselves to be powerful culture.

    This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here.

    What is here was dangerous and repulsive to us. This message is a warning about danger.

    The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us.

    The danger is still present, in your time, as it was in ours.

    The danger is to the body, and it can kill.

    The form of the danger is an emanation of energy.

    The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited





  • This is a really good idea, I might make their laws very simplistic. I might even steal the ones from Animal Farm.

    In my mind the mongrelfolk definitely won’t be inherently evil. Paranoid or scared of outsiders, definitely. But they should have near-human intelligence, but slightly diminished.

    Professor Moreau to me is the evil one but purely because he doesn’t hold much regard for the lives of the people he has experimented on, especially in a world with polymorph magic and Druidic wildshape. Though Moreau will be helpful to the players and give them no good reason to kill him, since they’re his chance to regain control of his lab.

    I’ve been going back and forth on if Moreau will want the mongrelfolk dead, since they’d hold more scientific value to him kept alive.









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